The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ・Minor optimization for certain features. (The load has been reduced to approximately 70% in certain scenes.) ・Reduced the processing load in certain areas. ・Updated the DirectX 12 version to 1.606.4 from 1.4.10. *The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware. ・Removed the VRS entry from the Graphics section of the menu. ・Updated the opening sequence to go through the Brightness Settings before starting the game for the first time. ・Updated the menu to display the required memory usage. ・Adjusted the number of polygons for certain background objects. ・Adjusted the texture and shading for certain objects. ・Adjusted the camera effects that occur when framing bright objects such as the sun. ・Adjusted the lighting of certain areas in Cipal. ・Adjusted Sila’s Magic “Slice” to be unleashed to the direction Frey is facing. ・Adjusted certain enemies’ motions and behaviors upon taking damage. ・Added an option where the players can choose to prevent being staggered by the effects of Frey’s own spells. ・Added an option that enables the players to lock on to off-screen enemies. ・Added an option where the players can choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy. ・Added an option where the players can choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells. ・Added an option where the players can choose to automatically switch to the last-viewed section when accessing a menu. ・Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip. ・Fixed an issue where the screen unintentionally flickers when AMD’s Radeon RX570 or RX580 is used.
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